
Neon Blade
This game can be downloaded to play from Itch.io
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This is one of the first proper games that I had made within C++ whilst at Abertay University. For this it is a side-scrolling platformer with elements of fighting through-out the experience. For this project, some of the features that were implemented were:
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Controller input for the PS4
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Entity managers for collectibles, enemies and projectiles
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TIlemaps to design the level
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UI controlled by user stats and inputs
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Since this was the first game I had made, there is a few things I would personally do different now with more experience under my belt. Firstly I would move this to be with the Unreal Engine as this has a lot of tools such as a tile map editor and paper characters that would of made the designing the overall experience simpler, but would allow for a more complex game to be in the process by making use of feature like nav meshes and lighting.
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